    =======================================================================================
STELLAR ABILITY TYPES DATA FILE - Captain Kwok's Balance Mod v125+
=======================================================================================

Name:
  Any identifying name for this Stellar Type. This will be used in the
  System Types file to specify this set of possible abilities.

Number of Poss Abilities:
  The number of possible abilities for this stellar type. This can range
  from 0 - 100.

Ability X Chance:
  The chance that this ability will be present in the stellar object.
  This chance can range from 0-1000. The total of all the chances
  for all of the abilities of this Stellar Object should be equal to or
  less than 1000. Values are in 10ths of a percent.

Ability X Type:
  System - Sight Obscuration, System - Sensor Interference, System - Shield Disruption,
  System - Damage, System - Ability Required

Ability X Descr: 
  Any general description of this ability.

Ability X Val 1:
  This value is dependent on the Ability X Type. See the Abilities description text
  file for more information.

Ability X Val 2: 
  This value is dependent on the Ability X Type. See the Abilities description text
  file for more information.

=======================================================================================
*BEGIN*
=======================================================================================

Name                                            := Normal Planet
Number Of Abilities                             := 9
Ability 1 Chance                                := 5
Ability 1 Type                                  := Empire - Grant Random New Tech Levels
Ability 1 Description                           := There are ancient ruins on this planet from a long dead civilization.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 5
Ability 2 Type                                  := Empire - Grant Random New Tech Levels
Ability 2 Description                           := There are buried alien cities on this planet that have long been deserted.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 5
Ability 3 Type                                  := Empire - Grant Random New Tech Levels
Ability 3 Description                           := Sensors have detected evidence of advanced technological devices on this planet.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3
Ability 3 Amount 2 Formula                      := 0
Ability 4 Chance                                := 5
Ability 4 Type                                  := Empire - Grant Unique Discovery
Ability 4 Description                           := We have detected advanced technology present on this planet. We may need to research xenoarchaeology to discover its purpose.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1
Ability 4 Amount 2 Formula                      := 0
Ability 5 Chance                                := 5
Ability 5 Type                                  := Empire - Grant Unique Discovery
Ability 5 Description                           := A technosignature has been detected on this planet. We may need to research xenoarchaeology to discover its purpose.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 2
Ability 5 Amount 2 Formula                      := 0
Ability 6 Chance                                := 5
Ability 6 Type                                  := Empire - Grant Unique Discovery
Ability 6 Description                           := There appear to be technological artifacts buried on this planet. We may need to research xenoarchaeology to discover its purpose.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 3
Ability 6 Amount 2 Formula                      := 0
Ability 7 Chance                                := 5
Ability 7 Type                                  := Empire - Grant Unique Discovery
Ability 7 Description                           := A survey has revealed the presence of a technosignature on this planet. We may need to research xenoarchaeology to discover its purpose.
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 4
Ability 7 Amount 2 Formula                      := 0
Ability 8 Chance                                := 5
Ability 8 Type                                  := Empire - Grant Unique Discovery
Ability 8 Description                           := Technological artifacts are present on the surface of this planet. We may need to research xenoarchaeology to discover its purpose.
Ability 8 Scope                                 := Space Object
Ability 8 Range Formula                         := 0
Ability 8 Amount 1 Formula                      := 5
Ability 8 Amount 2 Formula                      := 0
Ability 9 Chance                                := 5
Ability 9 Type                                  := Empire - Grant Unique Discovery
Ability 9 Description                           := An unusual power source has been detected on this planet. We may need to research xenoarchaeology to discover its purpose.
Ability 9 Scope                                 := Space Object
Ability 9 Range Formula                         := 0
Ability 9 Amount 1 Formula                      := 6
Ability 9 Amount 2 Formula                      := 0

//------------------------------------------------------------------------------
// Asteroids
//------------------------------------------------------------------------------
Name                                            := Planetary Rubble
Number Of Abilities                             := 3
Ability 1 Chance                                := 500
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Planetary debris field in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 250
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Irradiated planetary debris in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 25
Ability 3 Chance                                := 250
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := Bombardment by planetary debris in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 500
Ability 3 Amount 2 Formula                      := 0

Name                                            := Small Asteroids C-Type
Number Of Abilities                             := 3
Ability 1 Chance                                := 500
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Asteroid field density in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 200
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Asteroid composition in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 10
Ability 3 Chance                                := 300
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := Micrometeoroid strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 300
Ability 3 Amount 2 Formula                      := 0

Name                                            := Small Asteroids M-Type
Number Of Abilities                             := 4
Ability 1 Chance                                := 600
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Reflectivity of asteroids in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 7
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 150
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Metallic content of asteroids in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 25
Ability 3 Chance                                := 50
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Unusual asteroid composition in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -50
Ability 3 Amount 2 Formula                      := 50
Ability 4 Chance                                := 200
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Micrometeoroid strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 500
Ability 4 Amount 2 Formula                      := 0

Name                                            := Small Asteroids S-Type
Number Of Abilities                             := 3
Ability 1 Chance                                := 550
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Asteroids in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 200
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Asteroid field density in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 25
Ability 3 Chance                                := 250
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := Irradiated asteroids in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 400
Ability 3 Amount 2 Formula                      := 0

Name                                            := Large Asteroids C-Type
Number Of Abilities                             := 3
Ability 1 Chance                                := 650
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Large asteroids in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 7
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 100
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Asteroid field density in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 10
Ability 3 Chance                                := 250
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := Micrometeoroid strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 400
Ability 3 Amount 2 Formula                      := 0

Name                                            := Large Asteroids M-Type
Number Of Abilities                             := 4
Ability 1 Chance                                := 650
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Reflectivity of asteroids in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 200
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Metallic content of asteroids in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 25
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Unusual asteroid composition in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -50
Ability 3 Amount 2 Formula                      := 50
Ability 4 Chance                                := 50
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Micrometeoroid strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1000
Ability 4 Amount 2 Formula                      := 0

Name                                            := Large Asteroids S-Type
Number Of Abilities                             := 3
Ability 1 Chance                                := 650
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Asteroid field density in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 7
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 100
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Irradiated asteroids in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 25
Ability 3 Chance                                := 250
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := Micrometeoroid strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 500
Ability 3 Amount 2 Formula                      := 0

Name                                            := Normal Destroyed Star
Number of Abilities                             := 0

Name                                            := Normal Star
Number Of Abilities                             := 0

//------------------------------------------------------------------------------
// Normal Storms (no damage)
//------------------------------------------------------------------------------
Name                                            := Normal Storm Red
Number Of Abilities                             := 3
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 3
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 100
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 10
Ability 3 Chance                                := 100
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := High energy particle strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 200
Ability 3 Amount 2 Formula                      := 0

Name                                            := Normal Storm Orange
Number Of Abilities                             := 3
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 6
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 200
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -20
Ability 2 Amount 2 Formula                      := 20
Ability 3 Chance                                := 200
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := High energy particle strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 300
Ability 3 Amount 2 Formula                      := 0

Name                                            := Normal Storm White
Number Of Abilities                             := 3
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 9
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 300
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -30
Ability 2 Amount 2 Formula                      := 30
Ability 3 Chance                                := 300
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := High levels of ultraviolet radiation in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 400
Ability 3 Amount 2 Formula                      := 0

Name                                            := Normal Storm Blue
Number Of Abilities                             := 3
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 12
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 500
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -50
Ability 2 Amount 2 Formula                      := 50
Ability 3 Chance                                := 500
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := Extreme levels of ultraviolet radiation in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1000
Ability 3 Amount 2 Formula                      := 0

Name                                            := Normal Storm Dark
Number Of Abilities                             := 1
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15
Ability 1 Amount 2 Formula                      := 0

//------------------------------------------------------------------------------
// Electrostatic Storms (100% damaging)
//------------------------------------------------------------------------------
Name                                            := Electrostatic Storm Red
Number Of Abilities                             := 4
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 3
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 1000
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Violent electrostatic discharges in sector [%ScopeSector%] cause damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(50, 100)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -20
Ability 3 Amount 2 Formula                      := 20
Ability 4 Chance                                := 100
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Electrostatic bursts in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 200
Ability 4 Amount 2 Formula                      := 0

Name                                            := Electrostatic Storm Orange
Number Of Abilities                             := 4
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 6
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 1000
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Violent electrostatic discharges in sector [%ScopeSector%] cause damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(100, 200)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 200
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -40
Ability 3 Amount 2 Formula                      := 40
Ability 4 Chance                                := 200
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Electrostatic bursts in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 300
Ability 4 Amount 2 Formula                      := 0

Name                                            := Electrostatic Storm White
Number Of Abilities                             := 4
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 9
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 1000
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Violent electrostatic discharges in sector [%ScopeSector%] cause damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(200, 400)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 300
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -60
Ability 3 Amount 2 Formula                      := 60
Ability 4 Chance                                := 300
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := High levels of ultraviolet radiation in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 400
Ability 4 Amount 2 Formula                      := 0

Name                                            := Electrostatic Storm Blue
Number Of Abilities                             := 4
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Storm in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 12
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 1000
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Violent electrostatic discharges in sector [%ScopeSector%] cause damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(400, 600)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 500
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -75
Ability 3 Amount 2 Formula                      := 75
Ability 4 Chance                                := 500
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Extreme levels of ultraviolet radiation in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1000
Ability 4 Amount 2 Formula                      := 0

//------------------------------------------------------------------------------
// Stellar Storms
//------------------------------------------------------------------------------
Name                                            := Stellar Storm
Number Of Abilities                             := 4
Ability 1 Chance                                := 300
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Stellar flare in sector [%ScopeSector%] causes damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(100, 200)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 200
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Coronal mass ejection in sector [%ScopeSector%] causes damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(100, 500)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 200
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -50
Ability 3 Amount 2 Formula                      := 50
Ability 4 Chance                                := 300
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := High energy particle strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 500
Ability 4 Amount 2 Formula                      := 0

Name                                            := Debris
Number Of Abilities                             := 5
Ability 1 Chance                                := 100
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Debris strikes in sector [%ScopeSector%] cause damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(100, 200)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 200
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := High reflectivity of particles in sector [%ScopeSector%] masks objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sight Obscuration
Ability 3 Description                           := Concentrated space detritus in sector [%ScopeSector%] obfuscates objects below sight level [%Amount1%].
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 8
Ability 3 Amount 2 Formula                      := 0
Ability 4 Chance                                := 200
Ability 4 Type                                  := Sensor Interference
Ability 4 Description                           := Interference from space debris in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -25
Ability 4 Amount 2 Formula                      := 25
Ability 5 Chance                                := 150
Ability 5 Type                                  := Shield Disruption
Ability 5 Description                           := Collisions with space debris in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 5 Scope                                 := Sector - All
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 200
Ability 5 Amount 2 Formula                      := 0

//------------------------------------------------------------------------------
// Nebula Storms
//------------------------------------------------------------------------------
Name                                            := Nebula Storm Red
Number Of Abilities                             := 4
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Mostly red clouds obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 3
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 50
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Turbulent plasma flows in sector [%ScopeSector%] cause damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(50, 100)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Ionizing radiation in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -20
Ability 3 Amount 2 Formula                      := 20
Ability 4 Chance                                := 100
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := High energy particle strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 200
Ability 4 Amount 2 Formula                      := 0

Name                                            := Nebula Storm Orange
Number Of Abilities                             := 4
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Mostly orange clouds obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 6
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 50
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Turbulent plasma flows in sector [%ScopeSector%] cause damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(100, 200)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Ionizing radiation in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -40
Ability 3 Amount 2 Formula                      := 40
Ability 4 Chance                                := 100
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := High energy particle strikes in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 300
Ability 4 Amount 2 Formula                      := 0

Name                                            := Nebula Storm White
Number Of Abilities                             := 4
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Mostly white clouds obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 9
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 50
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Turbulent plasma flows in sector [%ScopeSector%] cause damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(200, 400)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -60
Ability 3 Amount 2 Formula                      := 60
Ability 4 Chance                                := 100
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := High levels of ultraviolet radiation in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 400
Ability 4 Amount 2 Formula                      := 0

Name                                            := Nebula Storm Blue
Number Of Abilities                             := 4
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Mostly blue clouds obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 12
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 50
Ability 2 Type                                  := Damage Caused To Space Vehicles
Ability 2 Description                           := Turbulent plasma flows in sector [%ScopeSector%] cause damage to space vehicles.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := Random(400, 600)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -75
Ability 3 Amount 2 Formula                      := 75
Ability 4 Chance                                := 100
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Extreme levels of ultraviolet radiation in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1000
Ability 4 Amount 2 Formula                      := 0

Name                                            := Molecular Cloud Storm
Number Of Abilities                             := 2
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Dark clouds obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 100
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Coalescing materials in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 25

//------------------------------------------------------------------------------
// Protostar Storms
//------------------------------------------------------------------------------
Name                                            := Protostar Storm
Number Of Abilities                             := 5
Ability 1 Chance                                := 200
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Strikes by forming planetesimals [%ScopeSector%] cause damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(100, 300)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 100
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := High particulate density in sector [%ScopeSector%] masks objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 50
Ability 3 Type                                  := Sight Obscuration
Ability 3 Description                           := Dense field of forming planetesimals in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 6
Ability 3 Amount 2 Formula                      := 0
Ability 3 Chance                                := 50
Ability 4 Chance                                := 100
Ability 4 Type                                  := Sensor Interference
Ability 4 Description                           := Interference from forming planetesimals in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -25
Ability 4 Amount 2 Formula                      := 25
Ability 5 Chance                                := 100
Ability 5 Type                                  := Shield Disruption
Ability 5 Description                           := High particle density in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 5 Scope                                 := Sector - All
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 300
Ability 5 Amount 2 Formula                      := 0

Name                                            := Protostar Storm Ultraviolet
Number Of Abilities                             := 5
Ability 1 Chance                                := 200
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Strikes by forming planetesimals [%ScopeSector%] cause damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(100, 300)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 100
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := High particulate density in sector [%ScopeSector%] masks objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 6
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 50
Ability 3 Type                                  := Sight Obscuration
Ability 3 Description                           := Irradiated debris in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 9
Ability 3 Amount 2 Formula                      := 0
Ability 3 Chance                                := 50
Ability 4 Chance                                := 100
Ability 4 Type                                  := Sensor Interference
Ability 4 Description                           := Ionizing radiation in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -75
Ability 4 Amount 2 Formula                      := 75
Ability 5 Chance                                := 100
Ability 5 Type                                  := Shield Disruption
Ability 5 Description                           := Intense ultraviolet radiation in sector [%ScopeSector%] reduces shield strength by [%Amount1%] points.
Ability 5 Scope                                 := Sector - All
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 600
Ability 5 Amount 2 Formula                      := 0

//------------------------------------------------------------------------------
// Warp Points
//------------------------------------------------------------------------------
Name                                            := Normal Warp Point
Number Of Abilities                             := 5
Ability 1 Chance                                := 100
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Gravimetric distortions in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 3
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 50
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := Strong gravitational fields in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%]% to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -25
Ability 3 Amount 2 Formula                      := 25
Ability 4 Chance                                := 50
Ability 4 Type                                  := Sensor Interference
Ability 4 Description                           := Variable gravity in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -50
Ability 4 Amount 2 Formula                      := 50
Ability 5 Chance                                := 100
Ability 5 Type                                  := Shield Disruption
Ability 5 Description                           := High energy particle discharges in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 5 Scope                                 := Sector - All
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 500
Ability 5 Amount 2 Formula                      := 0

Name                                            := Unstable Warp Point
Number Of Abilities                             := 6
Ability 1 Chance                                := 250
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Warp point turbulence in sector [%ScopeSector%] causes damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(100, 300)
Ability 1 Amount 2 Formula                      := 1
Ability 2 Chance                                := 150
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := Gravimetric distortions in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 100
Ability 3 Type                                  := Sight Obscuration
Ability 3 Description                           := Variable gravitational fields in sector [%ScopeSector%] obfuscates objects below sight level [%Amount1%].
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 8
Ability 3 Amount 2 Formula                      := 0
Ability 4 Chance                                := 200
Ability 4 Type                                  := Sensor Interference
Ability 4 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -25
Ability 4 Amount 2 Formula                      := 25
Ability 5 Chance                                := 100
Ability 5 Type                                  := Sensor Interference
Ability 5 Description                           := Gravimetric flux in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 5 Scope                                 := Sector - All
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -50
Ability 5 Amount 2 Formula                      := 50
Ability 6 Chance                                := 200
Ability 6 Type                                  := Shield Disruption
Ability 6 Description                           := High energy particle discharges in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 6 Scope                                 := Sector - All
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 500
Ability 6 Amount 2 Formula                      := 0

//------------------------------------------------------------------------------
// Other Systems
//------------------------------------------------------------------------------
Name                                            := Neutron Storm Red
Number Of Abilities                             := 4
Ability 1 Chance                                := 100
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Strong electromagnetic fields in sector [%ScopeSector%] cause damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(100, 200)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 1000
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := Gravimetric distortions in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 150
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -20
Ability 3 Amount 2 Formula                      := 20
Ability 4 Chance                                := 200
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Electrostatic discharges in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 200
Ability 4 Amount 2 Formula                      := 0

Name                                            := Neutron Storm Orange
Number Of Abilities                             := 4
Ability 1 Chance                                := 150
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Strong electromagnetic fields in sector [%ScopeSector%] cause damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(150, 250)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 1000
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := Gravimetric distortions in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 6
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 200
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Magnetic flux in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -40
Ability 3 Amount 2 Formula                      := 40
Ability 4 Chance                                := 200
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Electrostatic discharges in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 300
Ability 4 Amount 2 Formula                      := 0

Name                                            := Neutron Storm White
Number Of Abilities                             := 4
Ability 1 Chance                                := 200
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Very strong electromagnetic fields in sector [%ScopeSector%] cause damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(200, 300)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 1000
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := Gravimetric flux in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 9
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 200
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Magnetic flux in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -60
Ability 3 Amount 2 Formula                      := 60
Ability 4 Chance                                := 200
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := High-energy particle streams in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 500
Ability 4 Amount 2 Formula                      := 0

Name                                            := Neutron Storm Blue
Number Of Abilities                             := 4
Ability 1 Chance                                := 500
Ability 1 Type                                  := Damage Caused To Space Vehicles
Ability 1 Description                           := Extreme electromagnetic fields in sector [%ScopeSector%] cause damage to space vehicles.
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := Random(300, 500)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 1000
Ability 2 Type                                  := Sight Obscuration
Ability 2 Description                           := Gravimetric distortions in sector [%ScopeSector%] obscures objects below sight level [%Amount1%].
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 12
Ability 2 Amount 2 Formula                      := 0
Ability 3 Chance                                := 500
Ability 3 Type                                  := Sensor Interference
Ability 3 Description                           := Magnetic flux in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -80
Ability 3 Amount 2 Formula                      := 80
Ability 4 Chance                                := 1000
Ability 4 Type                                  := Shield Disruption
Ability 4 Description                           := Strong X-ray emissions in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 4 Scope                                 := Sector - All
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1000
Ability 4 Amount 2 Formula                      := 0

Name                                            := White Dwarf Storm Orange
Number Of Abilities                             := 3
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Gravimetric distortions in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 6
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 300
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Electromagnetic interference in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 25
Ability 3 Chance                                := 100
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := X-ray emissions in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 300
Ability 3 Amount 2 Formula                      := 0

Name                                            := White Dwarf Storm White
Number Of Abilities                             := 3
Ability 1 Chance                                := 1000
Ability 1 Type                                  := Sight Obscuration
Ability 1 Description                           := Gravimetric distortions in sector [%ScopeSector%] obscure objects below sight level [%Amount1%].
Ability 1 Scope                                 := Sector - All
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 9
Ability 1 Amount 2 Formula                      := 0
Ability 2 Chance                                := 100
Ability 2 Type                                  := Sensor Interference
Ability 2 Description                           := Magnetic flux in sector [%ScopeSector%] adds [%Amount2%] to combat defense modifier.
Ability 2 Scope                                 := Sector - All
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -50
Ability 2 Amount 2 Formula                      := 50
Ability 3 Chance                                := 100
Ability 3 Type                                  := Shield Disruption
Ability 3 Description                           := X-ray emissions in sector [%ScopeSector%] reduce shield strength by [%Amount1%] points.
Ability 3 Scope                                 := Sector - All
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 500
Ability 3 Amount 2 Formula                      := 0

=======================================================================================
*END*
=======================================================================================